Crysis 2 Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for PCStrategy Guide/Walkthrough/FAQReview. Get exclusive PC Game Trainers at Cheat Happens. Hottest Stuff On Cheat. CC! Hottest Stuff On Cheat. CC! Cheat Codes. While playing the game, press ~ to display the console window. Then, type one of the following codes and press . Thus, when you replay a mission, all those items will be available. Download http:// crysis 2 serial generator crysis 2 serials crysis 2 keygen crysis 2 key crysis 2 keygen pc. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Crysis 2 for PC. Crysis 2 Free Download Full Version RG Mechanics Repack PC Game In Direct Download Links. This Game Is Cracked And Highly Compressed Game. Get Crysis 2 Keygenerator from. A free crysis 2 serial key to the first email i get requesting it at [email protected] sorry i typed the wrong address its actually [email protected]. Hidden mini- game. At the main menu, select the . When this is used while crouched in the Maximum Armor, your aim will be almost 1. Surviving high falls. When jumping from a high location, activate Air Stomp. Suit module upgrades. Crysis Warhead Patch 1.00 July 27, 2010. This is the official Patch 1.00 for Crysis Warhead. Crysis 2; Crysis Warhead; Crysis; Far Cry; CRYENGINE. I have recently purchased Crysis 2 and have loaded it on my PC. However when I go to load the security serial number it says that it is invalid. Crysis video games from Electronic Arts, the source for the highest rated and exciting titles like Crysis 3 and Crysis Warhead. Cheatbook is the resource for the latest tips, codes, cheat codes, unlockables, hints and secrets to get the edge to win.The following is a list of all suit modules and their upgrades: Armor. Air Stomp: Velocity based attack; more speed deals more damage. Requires elevation beyond a Power Jump. Minimum Velocity Damage: 4. Maximum Velocity Damage: 2. Upgrade II: No damage from falling. Upgrade III: 0. 5x recovery time after Air Stomp. Proximity Alarm: Sense enemy in a 3. Upgrade II: Sensor updates every second. Upgrade III: Sensor updates every half- second. Armor Enhance 0. 5x energy consumption. Upgrade II: +2. 5% movement speed in Armor mode. Upgrade III: Immune to Nanosuit Jammer Bonus. Threat Tracer: Highlight bullet path within 6 meters. Upgrade II: Highlight grenades within a 1. Upgrade III: Highlights explosives within 1. Nano Recharge: 2x health regeneration. Upgrade II: 2x suit recharge (6. Upgrade III: 0. 5x delay before health regeneration. Detonation Delay: +2 seconds to grenade fuse when in blast radius. Upgrade II: +2 seconds to C4 fuse when in blast radius. Upgrade III: Fires Chaff against enemy JAW missiles. Energy Transfer: Restores 2. Upgrade II: Restores 3. Upgrade III: Restores 5. Power. Side Pack: +1 primary magazine. Upgrade II: +1 grenade/explosive. Upgrade III: +1 attachment ammo. Weapon Pro: 0. 6x reload time. Upgrade II: 0. 5x aim down sight time. Upgrade III: 0. 4x weapon swap time. Aim Enhance: Reduced recoil (unique to weapon)Upgrade II: 0. Upgrade III: 1. 6x movement speed when aiming down sights (compared to whatever negative speed it offers)Loadout Pro: Two primary weapons. Upgrade II: No mobility loss from attachments. Upgrade III: 1. 5x speed while carrying HMG (compared to its 0. Rapid Fire: Higher rate of fire on primary weapons (unique to weapon)Upgrade II: Higher rate of fire on secondary weapons (unique to weapon)Upgrade III: Higher rate of fire on mounted weapons. Point Fire Enhance: Reduces spread of primary weapons (unique to weapon)Upgrade II: Reduces spread of secondary weapons (unique to weapon)Upgrade III: Reduces spread of mounted weapons. Mobility Enhance: 0. Upgrade II: 0. 5x ledge grab climb time. Upgrade III: 0. 2. Retriever: Automatically collect Dogtags. Upgrade II: One less Dogtag required for support bonuses. Upgrade III: 1. 2x support bonus time. Stealth. Stealth Enhance: Transition time to/from stealth is halved. Upgrade II: No shadow cast in Stealth mode. Upgrade III: 0. 5x energy drain rate in Stealth mode. Covert Ops: No player footstep sound. Upgrade II: Invisible to Ceph Airstrike. Upgrade III: 2x enemy footstep sound. Cloak Tracker: Displays particles on Cloaked enemy within 2. Upgrade II: Causes enemy Cloak to flicker after 7 seconds in radius. Upgrade III: Causes enemy Cloak to flicker after 5 seconds in radius. Jammer: Scrambles the radar of enemies within a 1. Upgrade II: Provides protection against enemy Radar Jammer attacks. Upgrade III: Scrambles the radar of enemies within an increased range. Blind Spot: Invisible to Maximum Radar. Upgrade II: Immune to Visor Tagging. Upgrade III: Become less visible to enemies in Nano Vision. Tracker: Track enemy footsteps within 2. Upgrade II: Footstep direction tracks. Upgrade III: Doubled track updates (every 0. Visor Enhance: Automatically tag enemies when zoomed in. Upgrade II: Enemy Flashbang grenade effect lasts 0. Upgrade III: Nano Vision energy drain 0. Special ability stats. Air Stomp: This is a velocity- based attack. The higher you are, the more time you have to fall and the faster you will go. Depending on the height, the Air Stomp can deliver from a minimum of 4. A Power Jump does not provide enough air to perform an Air Stomp for the minimum damage. You will need at least enough elevation where you are in the air for a few seconds to perform an Air Stomp. When you can successfully perform an Air Stomp, an on- screen prompt will be displayed instructing you to press a button to do the Air Stomp. Armor: This drains two to seven points of energy per second depending on your movement speed. Your movement speed is also decreased to 8. Armor absorbs a percentage of damage to your health. For example, if your armor is hit in the torso for 3. Power Jump: This allows you 2. It takes 2. 0 energy to use. Speed (running): You gain 1. Speed drains up to seven points of energy per second. Stealth: This drains your energy by five points while standing still. Based on how fast you are moving in Stealth mode, the suit will drain up to 1. Car key locations. Search the indicated locations to find all car keys: 1. Chapter 3 - Sudden Impact: Climb to the top of the stairway you reach after leaving the parking garage. The key is next to a corpse and a pile of debris. Chapter 4 - Road Rage: After you pass the machine gun turret, but before you acquire the ICV, look for a wall with barbed wire on the top that protects a shipping container. Look inside the container to obtain the key, along with a cache of supplies. Chapter 5 - Lab Rat: Go to the far north end of the freeway, and look for a blue car parked in a corner. The key is near two corpse and a matching pair of stop signs. Chapter 6 - Gate Keepers: After descending the window washing platform, search the nearby alley for a small set of stairs on the north end to find the key. Chapter 7 - Dead Man Walking: The key is on a planter on the street surface, next to a white teddy bear. To reach it, go west, past the intersection, to the end of the road that lies opposite to the starting point. Chapter 8 - Seat Of Power: While in the train station, look for an opportunity to run and jump across a gap in the tracks. You will reach a corpse seated on a row of blue chairs. The key is to his left. Chapter 9 - Dark Heart: The key is at the end of the counter in the security office, which you have to access in order to call the elevator. Chapter 1. 1 - Corporate Collapse: The key is near the beginning of the level, inside a train car that lies toppled in the valley. Chapter 1. 2 - Train To Catch: The key is on the table inside the Vehicle Decontamination Bay Office. Chapter 1. 5 - Power Out: Immediately after the checkpoint on your way to Times Square, duck into the security trailer on your right. The car key is on the table, next to the entrance. Chapter 1. 8 - Out Of The Ashes: The key is on a rock beyond the vehicles, on the side of the waterway. Chapter 1. 9 - A Walk In The Park: The key is inside the bus that is dangling off the edge. Follow the walkway to the small snack stand on your way to the bus. Dog tag locations. Search the indicated locations to find all dog tags: 1. Chapter 2 - Second Chance: In the warehouse, next to the body of the Prophet, on a bloody wheeled table with some surgical equipment on it. Chapter 3 - Sudden Impact: In the underpass section, near a large red, white, and blue bus. There is a doorway across from the bus on the right, next to a dumpster. Look inside for the dog tag. Chapter 5 - Lab Rat: In Gould's house, in the room with the two book shelves side- by- side, near the radiator, telescope, and window. Chapter 7 - Dead Man Walking: After calling the elevator in the security office and riding it up, turn left and jump over the red velvet ropes. The dog tag is inside an open security deposit box. Chapter 8 - Seat Of Power: Go through the showers until the pathway makes a hard right. You should be able to see a corrugated metal structure with a number of body bags in it. Turn on Nanovision, and look for the dog tag on the table. Chapter 9 - Dark Heart: In a maintenance area, on the east side of the subway tunnel, across from where the MK. Follow the hallway to the north until you reach a dead marine with the dog tag next to him. Chapter 9 - Dark Heart: On top of the red scaffolding in the subway's station area. Chapter 1. 0 - Semper Fi Or Die: Before following your comrades into the pipe, search near the end of the level for a dead marine and his dog tag. Chapter 1. 1 - Corporate Collapse: After you evade the flood, dive back into the water and swim south. There is a hard- to- see dog tag near a submerged car. Chapter 1. 3 - Unsafe Haven: By a pallet of supplies in the upper defense station, reached by moving east past the soldiers standing by the bridge. Chapter 1. 4 - Terminus: On the table in the room where you meet Colonel Barclay. Chapter 1. 5 - Power Out: On the table next to a military truck; run to it after the first VTOL aircraft takes off. Chapter 1. 6 - Eye Of The Storm: After you are temporarily trapped in a garage, enter the room to the left. The dog tag is next to the gun crate, adjacent to some cardboard boxes. Chapter 1. 7 - Masks Off: Near the beginning of the level, on the second floor. Kill the guys by the security office and in the lobby, then go upstairs. Look for some ammo crates and a Stealth Scarab, with some yellow crime- scene tape nearby. Chapter 1. 8 - Out Of The Ashes: Once inside, look at the back of the empty, broken elevator, to the left of the one that Alcatraz ends up riding. Chapter 1. 8 - Out Of The Ashes: On top of the tallest greenhouse on the roof of the building. Climb up the lower portion of the greenhouse to get there. Chapter 1. 9 - A Walk In The Park: Beneath the yellow tents in the underpass tunnel, on a mattress that is folded against the wall. E- mail locations. Search the indicated locations to find all e- mails: 1. Chapter 2 - Second Chance: On a table, in the center of the castle's courtyard.
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